Revealing these sub-zones will also show the dungeons therein. As you progress further in the campaign and roam around the world, you'll reach new locations. Likewise, most dungeons can be seen on the overworld map. You can learn more in our Legendary Aspects/Codex of Power mechanics guide. There are also those that can only be extracted as affixes from items. Take note that not all Diablo 4 Legendary Aspects come from dungeons. These are either specific to a class, or for all classes (i.e. First off, the Codex of Power tab shows all the Legendary Aspects that come from your first clear of each dungeon. This is only a 10% increase to Fire Damage.Before we discuss all Diablo 4 dungeons, let's first talk about how you can explore and acquire rewards. If we take the same example and add +10% Fire Skill Damage, with the target having 90 Fire Resistance, then our incoming attack has 1,100 Fire Damage which is reduced to 110 Fire Damage.10% Enemy Fire Resistance in this example is a 100% increase to Fire Damage. Our incoming attack would deal 200 Fire Damage, which is DOUBLE the damage. If you reduce their Fire Resistance with -10% Enemy Fire Resistance, they are left with 80% Fire Resistance.If an attack carried 1,000 Fire Damage and the target has 90% Fire Resistance, then the attack only deals 100 Fire Damage.Reducing a target's Resistance to an incoming damage source often increases the total damage on that attack by multiple steps. -xx% Enemy Resistance is often misrepresented as being equivalent to +xx% Skill Damage.As long as Poison Damage is applying Damage, monsters do not Regenerate.The Character Screen incorrectly adds the total Poison Damage value to Weapon Damage, although the Damage is actually applied according to Bit Rate (per Frame).There are fewer Poison Resistance / Immunity monster.Poison Damage adds Damage over Time, so it does not add high Damage values, but applies utility.There are a lot of Cold Resistance / Immunity monsters.Cold Damage adds the lowest Damage values, but applies powerful Crowd Control affects via Cold Length.Lightning Damage adds the highest Maximum Damage values, with the easiest to break Lightning Resistance / Immunity.Fire Damage is arguably the "weakest" since the most monsters in the game have Fire Resistance / Immunity.Magic Damage is arguably the "strongest" since so few monsters have Magic Resistance / Immunity.Vengeance damage is further increased by +xx% Skill Damage, whereas Non-Physical Damage from items, does not.This includes Vengeance Elemental Damage from earlier in the calculation.
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